* Campaign: Time flow screen added to scenario intros. * "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue. * "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed. * Added or fixed markers in pre-mission briefings in various scenarios. * Low-frequency effect (subwoofer) improved. * Improved light count optimization (should help performance when many distant lights are present). * Fillrate optimization in Video Options is now defined via combo box. * New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc. * Swimming players cannot use Gear dialog. * Swimming soldiers no longer drop inventory items.
![arma 2 config browser arma 2 config browser](https://i.ytimg.com/vi/iBDtcaBOFRg/maxresdefault.jpg)
* Improved functionality of Get In command if player is vehicle commander. * Server shown as passworded in Server Browser when passworded or locked. * AI sprinting on the spot removed if route was planned across the roof. * VON no longer crashes the game in certain circumstances.
#Arma 2 config browser update#
* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored). * Destroyed targets are no more massively reported after player has left the vehicle. * Fine surface information are now properly used for surface properties. * Improved transfer of building destruction in multiplayer. * Fixed possible crash after or during Get In in multiplayer. * NAT negotiation issue removed (different negative sign cookie on client and server). * Different radio notification of multiple units attacking. * Game no longer crashes when copying a linked trigger in the Mission Editor. * Repeated weapon change command fixed in radio protocol. * Possible to connect to server with template-based MP scenario. * Indication of player connection status in list of players (Diary). * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. * Improved terrain shape beyond map borders. * Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).